The Exit Games – Dog Gone Alley [Review]

A Little Lost

Location:  Wilmington, NC

Date Played:  September 26, 2021

Team size: 2-5; we recommend 2-4

Duration: 60 minutes

Price: $39 per player for 2 player, $26 per player for 3+ players

Ticketing: Private

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

Dog Gone Alley was a compact escape game set in a charming back alley.

The puzzle-focused gameplay solved cleanly, and the environment was fun, if limited. However, there were some issues with Dog Gone Alley:

A door and corrugated metal, both covered in graffiti.

This game was very short… and the reasons we didn’t complete it in an unreasonably short amount of time weren’t great. We had two significant reset failures and there was a game rule that conflicted with the gameplay. These 3 things took up about half the time we spent in Dog Gone Alley.

I also really found myself wishing that there was more to the dog theme. There certainly were dog references, but I wanted more puppy payoff.

As it stands, this would be a fine game for true newbies. The interactions were fun and clever; we just wanted more.

It’s our understanding that Dog Gone Alley is a rework of the first act of the popular Tampa game Servants of Sleight. I am confident that this would be more interesting as the opening act to something grander. We look forward to visiting The Exit Games in Florida to see how that came together.

If you’re in Wilmington, North Carolina, I’d suggest you play The Exit Games’ White Rabbit Society, as it was a regional standout.

Who is this for?

  • Puzzle lovers
  • Scenery snobs
  • Newbies

Why play?

  • Photos of cute dogs
  • Some unique puzzles

Story

We’d found Buddy, a good doggo, in an alley in New York City. We had to follow the clues and figure out who his human was, and contact this person.

Continue reading “The Exit Games – Dog Gone Alley [Review]”

The Exit Games – White Rabbit Society [Review]

Is this your puzzle?

Location:  Wilmington, NC

Date Played:  September 26, 2021

Team size: 2-8; we recommend 3-5

Duration: 60 minutes

Price: $39 per player for 2 player, $26 per player for 3+ players

Ticketing: Private

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

White Rabbit Society was an elegant game set in a space where we’d gladly hang out and have a drink.

Aesthetically, the setting made a strong impression. This was reinforced by good interaction design and an emphasis on the magician club theming throughout the puzzles.

A beautiful black, red, and white magician's bar. Behind the bar are many bottles and a straightjacket worn by Houdini.

White Rabbit Society was the standout game from our day in Wilmington, North Carolina. If you’re in the area, be sure to check it out. It is, however, worth noting that if you’ve played Servants of Sleight in Tampa, Florida, this is a smaller version of that game.

We are looking forward to playing Servants of Sleight and seeing how they compare.

Who is this for?

  • Adventure seekers
  • Puzzle lovers
  • Scenery snobs
  • Magic fans
  • Any experience level

Why play?

  • Strong, varied collection of puzzles
  • Nifty interactions
  • Art Deco magicians club vibe

Story

The Top Hat Lounge was once home to a secret society of magicians, The White Rabbit Society.

On the 100-year anniversary of the death of Harry Houdini we had been granted the opportunity to take the test for entry to the society.

Continue reading “The Exit Games – White Rabbit Society [Review]”