A Little Lost
Location: Wilmington, NC
Date Played: September 26, 2021
Team size: 2-5; we recommend 2-4
Duration: 60 minutes
Price: $39 per player for 2 player, $26 per player for 3+ players
Ticketing: Private
Emergency Exit Rating: [A+] No Lock
Physical Restraints: [A+] No Physical Restraints
REA Reaction
Dog Gone Alley was a compact escape game set in a charming back alley.
The puzzle-focused gameplay solved cleanly, and the environment was fun, if limited. However, there were some issues with Dog Gone Alley:
This game was very short… and the reasons we didn’t complete it in an unreasonably short amount of time weren’t great. We had two significant reset failures and there was a game rule that conflicted with the gameplay. These 3 things took up about half the time we spent in Dog Gone Alley.
I also really found myself wishing that there was more to the dog theme. There certainly were dog references, but I wanted more puppy payoff.
As it stands, this would be a fine game for true newbies. The interactions were fun and clever; we just wanted more.
It’s our understanding that Dog Gone Alley is a rework of the first act of the popular Tampa game Servants of Sleight. I am confident that this would be more interesting as the opening act to something grander. We look forward to visiting The Exit Games in Florida to see how that came together.
If you’re in Wilmington, North Carolina, I’d suggest you play The Exit Games’ White Rabbit Society, as it was a regional standout.
Who is this for?
- Puzzle lovers
- Scenery snobs
- Newbies
Why play?
- Photos of cute dogs
- Some unique puzzles
Story
We’d found Buddy, a good doggo, in an alley in New York City. We had to follow the clues and figure out who his human was, and contact this person.
Continue reading “The Exit Games – Dog Gone Alley [Review]”