Confectionary Countdown is a tabletop escape game created by Trapped Puzzle Rooms in St. Paul, MN.
Style of Play:
- Light puzzle hunt
- Tabletop escape game
Who is it For?
- Puzzle lovers
- Any experience level
Required Equipment: pen and paper, internet-connected device for checking answers
Parchment paper or other tracing paper will come in handy.
Recommended Team Size: 1-3
Play Time: Each puzzle required from 5-15 minutes to complete, depending on the complexity. In total, the game takes a few hours, either all at once or spread out over a month. Your choice!
Booking: purchase and play at your leisure
Confectionary Countdown is divided into 4 sections, and each section has individual puzzles and one meta puzzle. You can do one puzzle per day, or one section, or all the puzzles at once. The puzzles are mostly word puzzles, and outside knowledge/ internet access is needed for several puzzles, unless you are extremely knowledgeable about a lot of different, random subjects. One final puzzle pulls from the prior sections.
Cara Mandel’s Reaction
Confectionary Countdown was a pretty sweet little puzzle hunt. (See what I did there?) I was perhaps a tad bit disappointed to learn that despite its title, this dessert-themed game was not accompanied by any actual edible sweets. The concept was very clever, though. The game is meant to act as a countdown of sorts similar to an Advent calendar. Players may choose to solve one puzzle card per day or as many as they’d like in one sitting. There are different color-coded sections, which each resolve to a meta answer. Be sure to track your answers because there is an ultimate meta puzzle at the end. The game wasn’t perfect and there were a few minor errata throughout (only one of which was officially noted in my review copy) but they were easily bypassed. I appreciated the very clear, incremental hint system on the website and made good use of it for some subtle nudging on a couple of puzzles. Overall, this was a very enjoyable puzzle hunt and I’ll even forgive the lack of snack.
Cindi S’ Reaction
Having played both the The Spielburger Box Set and Taco Tuesday by Trapped Puzzle Rooms, I almost expected a giant box of candy-shaped puzzles to show up at my door. Instead, Confectionary Countdown arrived in a simple box filled with cards. But make no mistake; the game is packed with fun word puzzles that can either be consumed over time (as a countdown to an event) or binged in a single sitting. There is a good variety of dessert-themed puzzles that play to different strengths, letting each one of us feel like the smartest in the room at some point during the game. You can play alone or with a small group; our team of three chose to work the puzzles independently, comparing answers as we solved. This is a great game for puzzle people of all experience levels who want their puzzles in small, bite-sized pieces.
Peih Gee Law’s Reaction
Another great at home, snack-themed puzzle hunt from Trapped Takeout. Great puzzles and fun themes, however, I found it a bit pricey for being basically a box of postcards. Unlike their other game The Spielburger Box Set, which came with cute props and pre-cut items that you manipulated physically, I didn’t really see a need for this to be printed and mailed out. I think this puzzle hunt would be better off as a print-and-play or even just playable on a website for a lower price.
Immersion: Adorable dessert-themed puzzles. The theme carried throughout the entire puzzle hunt and was very cute.
Puzzles: Really fun puzzles, medium difficulty on average. A few of the puzzles required some leaps of connection, and could have used better cluing or signposting, but overall very fun.
Interface: The accompanying website was very easy to use with a granular hint system that gave you tiny nudges without giving the whole puzzle away.
Matthew Stein’s Reaction
Confectionary Countdown was a palatable pile of dessert-themed puzzles. Whether you solve a puzzle a day in “countdown mode” or complete the game in a few sittings in “gorge mode,” Confectionary Countdown provides a solid few hours of puzzling and a rapid sequence of quick, satisfying wins.
The puzzles included a wide range of light puzzle hunt-style formats, including word puzzles, logic puzzles, observational puzzles, and puzzles that require looking things up. Each puzzle was similar in length and difficulty to those found in Eric Berlin’s Puzzle Snacks. Players loosely familiar with puzzle hunt conventions will have a slight advantage, but the puzzles were quite approachable overall, and an online hint system provided well-written, granular nudges.
As a stack of cards in a box, Confectionary Countdown somewhat lacked the novel physical presentations — which included a pizza box and a stack of DVD cases — that made the other Trapped Takeout games shine. Yet for what it was, this game was attractive, elegant, and compact. As I’ve also noted with some of the previous Trapped Takeout games, Confectionary Countdown could have benefited from a bit more playtesting. I came across a small handful of unaddressed errata throughout the game, and there were certain puzzles that could have been tightened up. Overall, though, the puzzles were cleverly designed, included some fun metapuzzles and a meta-meta, and would provide a sweet dose of holiday cheer for puzzle lovers of any skill level.
Disclosure: Trapped Puzzle Rooms provided the Hivemind reviewers with a complimentary play.