Lost in Play is a point-and-click app game developed by Happy Juice Games and published by Snapbreak.

Lost in Play is included in our recommendation guide for Play at Home Puzzle Games. For more of the best online escape games in this style, check out the recommendation guide.

Format

Style of Play:

  • Point-and-click

Who is it For?

  • Story seekers
  • Puzzle lovers
  • Any experience level

Required Equipment: Mobile device

Recommended Team Size: 1

Play Time: 2.5 – 4.5 hours… depending on experience level and whether you take hints

Price: $5.99

Booking: purchase and play at your leisure

2024 Golden Lock Award by Room Escape Artist. Image depicts a golden lock with a blue crown. The REA logo is set in the center.
2024 Golden Lock Award Winner

Description

Lost In Play is a point-and-click adventure/ puzzle game. Two siblings have quite the imagination. So much so that they sometimes get lost in play. Follow their adventures and bring them home safely.

This game is available on the Apple app store and the Android app store. You can also play it on Windows or the Nintendo Switch. The navigation and interactions are extremely straightforward and the onboarding is smooth as can be. Players move, interact with things, and have a small inventory.

Cartoonish child with blond hair sneaking up on a big-foot like antlered bear character at night.

Matthew Stein’s Reaction

Lost in Play more than lived up to its title. Within minutes, I was gleefully immersed in a world of childlike wonder and infinite magical possibility. 15 chapters provided clear story structure and natural stopping points, though I struggled to put this absolute gem down. I can’t remember when I was last so charmed by a mobile game.

At its core, Lost in Play applied point-and-click adventure game mechanics to boundlessly creative storytelling with an impressive level of polish and thoughtfulness. The puzzles were simple and clear, encouraging exploration, advancing the narrative, and building on themselves in satisfying ways. Each interaction opened up a new realm of possibilities, making the player question how this imaginary world might operate and perhaps making sense out of nonsense.

If you like joy and delight, Lost in Play is the game for you.

Cartoon-ish video game character with red hair in a field with a door, a thought bubble shows that the character is thinking about a door key.

Scott Olson’s Reaction

Lost in Play felt like being immersed in a Cirque Du Soleil clown’s puzzle adventure—whimsical and goofy, riding along with characters whose language I do not speak on a fantastic journey I don’t fully understand. Playing the role of siblings off on a magical adventure full of royal frogs, bearded fairies, troll villages, and many others, players seek to restore order across the land then find their way back home. The missions in this point-and-click game are clear in each chapter, requiring appropriately cartoonish thinking to advance. Challenging mini games and a callback-filled last chapter were great additions to the gameplay. The story is intended to appeal to families and children (although it would be too difficult for kids alone), which at times led to a level of cuteness that was perhaps a bit much for my cold dead heart. Still, Lost in Play is a worthy buy for those who want to experience a mobile puzzle game in a different (black)light.

Joel Smileypeacefun Reaction

Follow the path of two siblings with larger-than-life imaginations and get dragged into their adventures.

At its best, it offered super cute graphics, amazing sound design, whimsical and humorous fairytales, and innovative and fun mini-games. Honestly, it’s a near-perfect game in my opinion. I loved how Lost In Play cleverly uses language-neutral storytelling instead of having long texts to read through. The puzzles started off easy and got moderately challenging including a multitude of aha moments. Most importantly, there was a new twist and a huge diversity in content happening at every corner, which made the characters all the more charming.

At its worst, I encountered just one puzzle in the entire game that felt a tiny bit too abstract. That sequence just was difficult because there wasn’t much gating. But that’s being quite nit-picky. Other than that I only ever had trouble clicking on objects close to either edge of the screen, because it resulted in switching the scenery instead.

All in all, this was the strongest puzzle/ adventure game I have covered for RoomEscapeArtist in a long time. By the way, it’s already an award-winning app, and rightfully so.

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