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Location: Paris, France
Date Played: March 17, 2026
Team Size: 2-6; we recommend 3-4
Duration: 70 minutes
Price: From 33€ per player
Ticketing: Private
Accessibility Consideration: None that we were aware of.
Emergency Exit Rating: [A] Push To Exit
Physical Restraints: [A+] No Physical Restraints
REA Reaction
The Magician of Paris introduced us to Deep Inside and the impressive City of Martyrs where all their games are situated.

While in certain ways The Magician of Paris was a traditional escape room, our unusual, in-world entrance into the experience elevated it immediately. It then continued to delight us with fun, magical reveals.
Furthermore, the magician was presented in a unique way, with a pause in the action but not the interaction. While this interlude was scenically underdesigned, magically unimpressive, and not entirely player-proofed, we appreciated that it delivered story and purpose differently. They took a big swing, yet there’s an opportunity to level up this concept.
The best part of The Magician of Paris was a series of puzzles embedded in magical objects that made us feel like magicians. The props were fun to interact with, and the solves were rewarding.
The Magician of Paris is the first of 3 games from Deep Inside. They offer their games as a connected experience. Each individual game is enhanced by the world-building around it. If you have the time, we recommend you start here and play them all in order. Savor your time in the City of Martyrs and in the wonderful world they’ve built deep inside Paris.
Who is this for?
- Adventure seekers
- Puzzle lovers
- Scenery snobs
- Any experience level
Why play?
- Thematic, magical puzzles
- Excellent reveals
- Innovative delivery of character
- It starts building the world of Deep Inside
Story
By night, the Magician of Paris surprises and delights audiences with his spectacular show. However, by day in his creative workshop in the City of Martyrs, he creates items with dubious purpose. His most recent creation is exceptionally dangerous, and if it remains in his possession, he will do immense damage with it. It was our mission descend 30 meters under Paris into the City of Martyrs to liberate his creation from him.

Setting
Deep Inside has created an interconnected world under Paris called the “City of Martyrs.” After descending down to the City of Martyrs, we found our way to the home of the Magician of Paris. The space doubled as a trophy room for the renowned magician as well as a workshop for producing new illusions.
The world of Deep Inside is as unusual as it is convincing. From the elevator to the hallways to the characters that we met along the way, everything was of the City of Martyrs… even things that didn’t feel like they should belong. Deep Inside somehow managed to pull it off. It’s a different kind of magic trick.

Gameplay
Deep Inside’s The Magician of Paris was a standard escape room with a moderate level of difficulty.
Core gameplay revolved around observing, making connections, solving puzzles, and experiencing magic.
Analysis
➕ We entered The Magician of Paris through the City of Martyrs, the overworld of Deep Inside. We loved the thematic opening, where we had to interact with the world around us to find our way into the experience. The characters in the City of Martyrs brought it to life and added depth to this overworld.
➕ The Magician of Paris initially looked unimpressive, but this design likely helps many teams get their bearings, and it also balanced an exceptional reveal.
➕ The Magician of Paris consistently opened up in magical ways.
➕/➖ We met the titular character in a highly unusual scene. We appreciated that the design of this scene removed some of the burden from the performer and added consistency to each team’s experience. That said, the magic itself was unimpressive, and the set was underdesigned.
➖ Deep Inside failed to gate or disable a show control button, and we accidentally pushed it while exploring, re-triggering a scene we’d already experienced.
➖ We wished a phone sequence had been on speaker phone to better engage the whole team.
➕ We appreciated misdirection, befitting of a magic-themed game, that kept us engaged with the City of Martyrs.
➕ In our favorite segment, each puzzle solve was intrinsically linked to a magic trick, making us feel magical.
➖ The finale was underwhelming. A large set piece looked great, but it wasn’t especially interesting to interact with, and it didn’t offer the same artistic satisfaction as the more thematic puzzles that had come before it.
Tips For Visiting
- This game is available in French and English.
Book your session with Deep Inside’s The Magician of Paris, and tell them that the Room Escape Artist sent you.

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