High gear ratio
Location: Edina, MN
Date Played: May 30, 2022
Team Size: 4-10; we recommend 3-6
Duration: 60 minutes
Price: $27.50 per player
Emergency Exit Rating: [A+] No Lock
Physical Restraints: [A+] No Physical Restraints
Cuckoo’s Clock was a puzzle-forward take on a clocktower theme.
With light narrative framing and a ton of content available to work on in parallel, this style of gameplay would be well suited for medium-to-large teams of newer players.
That said, I played Cuckoo’s Clock solo. I had to work for it and took a few hints, but I made it out in time. More experienced players may also enjoy the extra challenge that comes with a smaller team, as this game’s difficulty comes more from the quantity of puzzles than difficulty of individual puzzles.
Most of the puzzles in Cuckoo’s Clock were enjoyable. They involved manipulating physical pieces and had a handmade charm. In the mix, though, a handful of puzzles reflected questionable design choices — red herrings, logic leaps, bits of outside knowledge — that made me lose some level of trust in the game design early on. These puzzles weren’t broken, but they reflected an older style of escape room puzzle design that felt somewhat arbitrary, especially to well-traveled players.
If you are in the Minneapolis area, especially newer players looking for a challenge, give Cuckoo’s Clock a try.Continue reading “Missing Pieces – Cuckoo’s Clock [Review]”