H-arrrrr-d pass matey.
Location: at home
Date Played: December 11, 2018
Team size: 1-6; we recommend 2-3
Duration: 60 minutes
Well… this is awkward. We made 2 different attempts to play Unlock!’s The Tonipal’s Treasure. In both cases we broke the game’s sequencing… and it was messy.
As experienced Unlock! players, we understand how the series functions, but even when we tried our best, we broke the game and found ourselves utterly lost. In the end, we flipped all of the cards over, deduced the correct solve path, and finished the game.
There were a few cool puzzles… but they were buried under the frustration of some obtuse interactions and a flawed hint system.
As charming as some of this game was, it was too broken to recommend in its current state. Fortunately for Unlock!, it could probably be fixed with a software update.
Who is this for?
- Story seekers
- Puzzle lovers
- People who understand that this game is easily broken and are willing to adjust accordingly.
- Players with at least some experience
- Some interesting mechanics
- Charming moments
- To learn from the mistakes made in this game
Many sought Captain Smith’s buried treasure. We were in a race to find it and dig it up before our rivals did.
Unlock! is an entirely card-based series that uses a mobile app to handle hints, timer, and a few puzzle solution inputs. The Tonipal’s Treasure followed the same structure.
I have explained the core mechanics in more detail in a past review:
Asmodee’s The Tonipal’s Treasure was a play-at-home escape game with a high level of difficulty.
Most of the challenge came from identifying the puzzles. It proved difficult to determine which puzzles were active at any given point in the game.
Core gameplay revolved around observing, puzzling, and card management.
➕ The Tonipal’s Treasure’s narrative and characters were entertaining.
➖ In an effort to convey story, we gained access to too many cards at a time. We were constantly struggling to determine which puzzle we were supposed to work on.
➖ Entirely too many puzzles required a logic leap.
➖ The Tonipal’s Treasure’s put a heavy emphasis on hidden numbers.
➖ The Unlock! hint system was insufficient. It did a poor job of guiding us to the active puzzle components. The hints were either painfully obvious and useless, or gave us the solution without any explanation as to why. This meant that we could get the solution to a puzzle that wasn’t fully in play and accidentally jump out of sequence.
➕ I think there actually could be a lot of good puzzles in this game… but only if the hint system were fixed.
➖ There were audio clues that were far too difficult to understand.
➕ The Tonipal’s Treasure did something really interesting with the card design.
‼️ The entire Unlock! series could benefit from a major hint system overhaul. If anyone from Asmodee is listening, section 3 of our 11 Principles of Tabletop Escape Game Design explains how to fix this.
Tips For Player
- Space Requirements: a small table
- Required Gear: a smartphone with the Unlock! app
In its current state, I cannot recommend The Tonipal’s Treasure. Consider Squeek & Sausage or Adventures of Oz instead.
Disclosure: Asmodee provided a sample for review.
I have enjoyed a number of games in the Unlock Series. This was definitely not one of them, as I found it way to difficult with jumps in logic. There are puzzles in there that still don’t make sense to me … Disappointed.
Yeah… this could be fixed by adapting the hint system so that it is capable of answering these questions. It’s unfortunate.
I haven’t played this particular outing, but inconsistency annoys the carp out of me. “Hey, tell me about Unlock / Exit / Insert System Here” – that’s tough if there’s good and bad.
Yeah, this one is particularly rough. A little inconsistency is one thing, but having a product break this easily is a big issue.