Unlock! – Scheherazade’s Last Tale [Review]

Another Night, Another Story.

Location:  at home

Date Played: April 14, 2020

Team size: 1-6; we recommend 2-4

Duration: 60 minutes

Price: about $15

REA Reaction

Scheherazade’s Last Tale felt like a marriage of the story of Scheherazade and Disney’s Aladdin. This story-driven puzzle adventure was a romp through a family-friendly take on Arabian mythology. It was a fun and fresh world for puzzling.

The initial card setup features Scheherazade sitting in a beautiful palace.

This installment of Unlock! shined in creating novel interactions between cards that only worked in this particular game world. Additionally, the Unlock! app elevated the narrative experience, something that this app rarely does well.

The shortcomings in this game were your typical collection of Unlock! criticism: the hidden numbers sucked, we were granted access to far too many cards at once, and a few of these puzzles were far more particular than the clue structure really justified.

Continue reading “Unlock! – Scheherazade’s Last Tale [Review]”

Unlock! Heroic Adventures [Review]

Insert Coin, Sherlock Holmes, & White Rabbit

Location:  at home

Date Played: Q4 2019

Team size: 1-6; we recommend 2-4

Duration: 60, 60, & 90 minutes each

Price: about $25

REA Reaction

The Unlock! series has shifted from releasing 3 different one-off games to releasing all 3 games in one bundle. Instead of looking at each game in depth, I am going to explore all 3 at a higher level.

Unlock Heroic Adventures box art.

Insert Coin

This first installment was rooted in classic side-scrolling video gameplay. It did a lot of really clever things with level structure, which were super cool when we got them.

This was an unusual game that derived its charm from merging more traditional Unlock! puzzle play with classic video game tropes.

Sherlock Holmes – The Scarlet Thread of Murder

Unlock!’s take on Sherlock Holmes was a Victorian detective story that felt a lot like Unlock! had adapted Sherlock Holmes Consulting Detective into a narrower, card- and art-driven game.

This was essentially gamified detective fiction, not a puzzle game.

If you’re into Sherlock Holmes fiction, there’s plenty to love. If you’re an escape room player who’s fatigued of the famed consulting detective, this is still executed better than most.

Pursuit of the White Rabbit

Pursuit of the White Rabbit was Unlock!’s interpretation of Alice in Wonderland. Like Unlock!’s Adventures in Oz, this was a narrative-driven game that didn’t require knowledge of the original story… but it sure did help a whole lot.

The game focused on exploring Through the Looking Glass logic, which was a fun mindset to settle into. It was plenty puzzley, but the logic was warped by the subject matter.

Overall Impression

I liked the Unlock! Heroic Adventures collection, but I didn’t love it. All of the games played about the same for me, solidly without being amazing. Each had some fantastic moments born out of the subject matter. Each had some intense logic leaps that felt under-clued.

These games kept some of the biggest problems with the Unlock! app under control by keeping the number of cards we had access to a little more limited, but the hint system needed more work. Also, the hidden number system has become so incredibly tired.

If you’re into tabletop escape rooms, there’s plenty to enjoy about this collection. If you’re an Unlock! fan, then you’re going to love this collection. The gameplay was solid, the stories were diverse, and the challenges reflected the narratives. I just wish that the creators of this series would address some of the shortcomings of their app and boost the cluing when they heavily deviate from the structure that they’ve establish in the instruction manual and tutorial game.

Who is this for?

  • Story seekers
  • Puzzle lovers
  • Tabletop gamers
  • Unlock! fans

Why play?

  • Unlock! pushed different gameplay boundaries with each game in this series
  • The unique art direction of each game was fantastic
  • Each game had strong moments that adapted the core concept of the inspirational subject matter into gameplay

Story

Insert Coin

Sucked into an arcade cabinet, we needed to defeat the final boss before we triggered a game over.

Sherlock Holmes – The Scarlet Thread of Murder

Sherlock Holmes was on another unusual case. While it was child’s play for the master detective, he figured we could learn something by solving it on our own.

Sherlock Holmes suspect map.

Pursuit of the White Rabbit

We followed Alice’s adventures through Wonderland, encountering many of the story’s most famous characters and solving the problems they threw in our path.

Setup

All Unlock! games dating back to the originals from 2017 have followed the same card-based gameplay supplemented by a mobile app. I explained this structure in detail in my original Unlock! review.

The key difference in the case of Heroic Adventures is that Space Cowboys decided to sell all three games from this release in a single bundle instead of à la carte.

Unlock Heroic Adventures box opened

Gameplay

Unlock!’s Heroic Adventures was a collection of card-based, play-at-home escape games with a moderate level of difficulty.

Core gameplay revolved around searching, observing, making connections, and puzzling.

Analysis

Insert Coin

➕ Unlock! finally tapped the app’s potential with an augmented reality component, which made us happy that the app was a part of this game.

➖ Early on, we struggled with some gating issues. We weren’t entirely sure what was in play. This improved later in the game, but it made for a bumpy start.

Insert coin initial setup.

➖ We found the font choice to be confusing for solving puzzles.

➕/➖ The structure of gameplay hearkened back to the source material… and stayed true to one classic reveal with an aha that video gamers will embrace. As nifty a reveal as it was, the setup led to some frustration, and will be especially confounding for those not familiar with the callback.

Sherlock Holmes – The Scarlet Thread of Murder

➕ Unlock! used their card-based structure to send us on an exploratory adventure, in the vein of Sherlock Holmes. We met characters to observe and interrogate, just as the famous consulting detective would. We enjoyed this twist in gameplay.

➖ We lost the thread of gameplay in a few instances by misinterpreting the suspects. It wasn’t always clear what we should know and what we shouldn’t.

Sherlock Holmes deck stacks.

➕ More than any other Unlock! game we’ve played to date, this one asked us to observe keenly. Observation became more interesting when it was extended beyond looking for hidden numbers. It was contextual, which led to satisfying solves.

➖ As with many of the Sherlock-themed games we’ve played, to succeed solving cases like the famous detective, we needed to make connections that felt tenuous, from a gameplay standpoint.

Pursuit of the White Rabbit

➕ Unlock! again tapped the app’s potential with an augmented reality component, born of the subject matter, that worked beautifully in this application.

➕ Unlock! used their typical game items more creatively in this scenario. They also introduced additional physical components that gave us more tangible solving opportunities, which we enjoyed.

Alice falling

➕ We enjoyed how Unlock! took classic moments from the source material and shrunk them into puzzles.

➖ With these enhancements, Unlock! broke some of their own rules… and hoped we could follow along. For the most part, we did, but additional cluing would help when they change things up.

➖ In the final scene, we started solving puzzles out of order. Additional cluing would help this segment play more smoothly and make more sense.

Tips For Players

  • Space Requirements: a small table 
  • Required Gear: a smartphone with the Unlock! app

Buy your copy of Unlock! Heroic Adventures, and tell them that the Room Escape Artist sent you.

Disclosure: Asmodee provided a sample for review.

Support Room Escape Artist’s Mission

There are lots of ways to support Room Escape Artist, like buying from Amazon after clicking into the links included in this post or backing us on Patreon.

The money that we make from these helps us to grow the site and continue to add more value to the community that we love so much.

Unlock! – The Night of The Boogeymen [Review]

A great bad dream

Location:  at home

Date Played: January 11, 2020

Team size: 1-6; we recommend 2-4

Duration: 60 minutes

Price: about $15

REA Reaction

The Night of The Boogeymen is as good as Unlock! and table top escape games have gotten for me so far. I loved playing this game… and we’re not going to give away our copy (like we normally do) because one day I’m going to forget the puzzles and I’ll replay it.

Unlock's The Night of the Bogeymen box art depicts a cartoonish child hiding under the covers from a monster with red glowing eyes under the bed.

The Night of The Boogeymen had a simple, relatable premise: to help a child suffering from bad dreams. Artistically, the cards struck a beautiful balance of creepiness and childishness that felt perfect for this setup. The gameplay knocked it out of the proverbial park by adding abstract dream like constraints that were regularly changing the feel and play style of the game.

All of this was underpinned by a more (but not entirely) linear narrative that kept the number of cards on the table from getting out of hand or feeling too restrictive (both of which regularly wreck Unlock! games for us).

I highly recommend Unlock! The Night of The Boogeymen. Space Cowboys took their standard formula and added the best kind of spin to it.

Who is this for?

  • Story seekers
  • Puzzle lovers
  • Any experience level

Why play?

  • A brilliant and engaging bad dream like mechanic
  • Story-driven gameplay
  • Adorable art

Story

Young William was haunted by monsters that went bump in the night. Four boogeymen stalked the dreams of the child. As the boy slept we had to banish these beasts from his mind.

A stack of player cards on the left, the card backs are covered with glowing red eyes beside a story card explaining that a child is being hauned by monsters at night.

Setup

Unlock! games all follow the same structure of card-based gameplay supplemented by a mobile app. I explained it in detail in our first Unlock! review back in 2017.

A card depicts a book holding a door closed.

Gameplay

Unlock! The Night of The Boogeymen was a story-driven, play-at-home escape game with a moderate level of difficulty.

Core gameplay revolved around searching, making connections, puzzling, and a little dexterity.

The first two chapter cards explain the nature of the Boogeymen

Analysis

➕ The story was simple, effective, and relatable.

➕ The art was great. It captured the look of childish imagined horrors. When we were finished, I found myself looking though the cards to make sure that I picked up on all of the details.

➕ I found the puzzling delightful. Plenty of challenges were simple and straightforward, but there were enough chewy, satisfying solves to keep it from feeling like all we were doing was plugging related objects together.

➖ One puzzle was conceptually brilliant, but we felt that it was a bit too tangled up in precision. It was far too easy to get it wrong, even after having figured out exactly what we needed to do.

➖ Another puzzle was poorly gated. It seemed like we had all of the necessary information to solve it… but after incurring a few time penalties we eventually realized that we needed a little more information.

➖/➕ I still have no love for the hidden number scavenger hunt in Unlock! games. It’s a weak mechanism. That said, I do appreciate that the app points these out, but still, we occasionally aren’t sure if we’ve found the particular hidden number referenced by the app.

➕ The monsters that we had to battle were fantastic – both as villains and as game mechanics. The constraints that came with facing these monsters transformed this from a game to an experience.

Tips For Player

  • Space Requirements: a small table 
  • Required Gear: a smartphone with the Unlock! app

Buy your copy of Unlock! The Night of The Boogeymen, and tell them that the Room Escape Artist sent you.

Disclosure: Asmodee provided a sample for review.

Support Room Escape Artist’s Mission

There are lots of ways to support Room Escape Artist, like buying from Amazon after clicking into the links included in this post or backing us on Patreon.

The money that we make from these helps us to grow the site and continue to add more value to the community that we love so much.

Unlock! – The Tonipal’s Treasure [Review]

H-arrrrr-d pass matey. 

Location:  at home

Date Played: December 11, 2018

Team size: 1-6; we recommend 2-3

Duration: 60 minutes

Price: $14

Publisher: Asmodee

REA Reaction

Well… this is awkward. We made 2 different attempts to play Unlock!’s The Tonipal’s Treasure. In both cases we broke the game’s sequencing… and it was messy. 

As experienced Unlock! players, we understand how the series functions, but even when we tried our best, we broke the game and found ourselves utterly lost. In the end, we flipped all of the cards over, deduced the correct solve path, and finished the game. 

UNLOCK Tonipal's Treasure box, depicts a pirate ship with treasure.

There were a few cool puzzles… but they were buried under the frustration of some obtuse interactions and a flawed hint system. 

As charming as some of this game was, it was too broken to recommend in its current state. Fortunately for Unlock!, it could probably be fixed with a software update. 

Who is this for?

  • Story seekers
  • Puzzle lovers
  • People who understand that this game is easily broken and are willing to adjust accordingly. 
  • Players with at least some experience

Why play?

  • Some interesting mechanics
  • Charming moments
  • To learn from the mistakes made in this game

Story

Many sought Captain Smith’s buried treasure. We were in a race to find it and dig it up before our rivals did. 

In-game: The initial setup of Tonipal's Treasure

Setup

Unlock! is an entirely card-based series that uses a mobile app to handle hints, timer, and a few puzzle solution inputs. The Tonipal’s Treasure followed the same structure.

I have explained the core mechanics in more detail in a past review: 

In-game: The Prison cell layout.

Gameplay

Asmodee’s The Tonipal’s Treasure was a play-at-home escape game with a high level of difficulty.

Most of the challenge came from identifying the puzzles. It proved difficult to determine which puzzles were active at any given point in the game.

Core gameplay revolved around observing, puzzling, and card management.

In-game: The Prison cell layout, all cards revealed.

Analysis

The Tonipal’s Treasure’s narrative and characters were entertaining.

➖ In an effort to convey story, we gained access to too many cards at a time. We were constantly struggling to determine which puzzle we were supposed to work on. 

➖ Entirely too many puzzles required a logic leap.

The Tonipal’s Treasure’s put a heavy emphasis on hidden numbers.

➖ The Unlock! hint system was insufficient. It did a poor job of guiding us to the active puzzle components. The hints were either painfully obvious and useless, or gave us the solution without any explanation as to why. This meant that we could get the solution to a puzzle that wasn’t fully in play and accidentally jump out of sequence. 

➕ I think there actually could be a lot of good puzzles in this game… but only if the hint system were fixed.

➖ There were audio clues that were far too difficult to understand. 

➕ The Tonipal’s Treasure did something really interesting with the card design. 

‼️ The entire Unlock! series could benefit from a major hint system overhaul. If anyone from Asmodee is listening, section 3 of our 11 Principles of Tabletop Escape Game Design explains how to fix this.

Tips For Player

  • Space Requirements: a small table 
  • Required Gear: a smartphone with the Unlock! app

In its current state, I cannot recommend The Tonipal’s Treasure. Consider Squeek & Sausage or Adventures of Oz instead. 

Disclosure: Asmodee provided a sample for review. 

Unlock! – Tombstone Express [Review]

Off the rails.

Location: at home

Date Played: August 4, 2018

Team size: 1-6; we recommend 2-3

Duration: 60 minutes

Price: $14.99

REA Reaction

Unlock! is branching out and experimenting with the tabletop escape game format. In their most recent batch, this has had mixed results ranging from the fantastic Adventures of Oz to the interesting yet confounding Noside StoryTombstone Express took even more risks and pushed the boundaries of what Unlock! can offer… and it went off the rails.

The puzzling was weak and infrequent. We had access to so many cards at once that it was tough to have any idea of what was going on, let alone what was important.

The creators of Unlock! were playing with a lot of interesting ideas, but they didn’t come together cohesively. Play Tombstone Express because it’s experimental and unusual. If that doesn’t interest you, then you can comfortably skip this episode in the series.

Unlock! Tombstone Express's box, with a beautiful locomotive in an old west scene.

Who is this for?

  • Story seekers
  • People who are open to experimental narrative tabletop gaming
  • Players who really love the Unlock! series
  • Best for players with at least some experience with the Unlock! series

Why play?

  • Narrative-driven gameplay
  • It’s different and unique

Story

The year was 1890 and we had to protect a US marshal bearing a precious gem that could seal a peace treaty with the Apache nation. Our train was an hour away from our destination in Tombstone, Arizona.

In-game: An intro card explaiing the story, two decks of cards, 6 card stock bullets, and 5 bits of gray card stock.

Setup

The basic game mechanics of Tombstone Express were functionally identical to the earlier Unlock! games that we reviewed. Those mechanics are described in detail in our earlier review:

Unlock! Escape Adventure – The Formula, The Island of Doctor Goorse, and Squeek & Sausage [Review]

The key difference in Tombstone Express was that it focused heavily on narrative, with the app time-releasing events, and the core game mechanics being used more to facilitate narrative than puzzle play.

Gameplay

Unlock!’s Tombstone Express was an unusual tabletop escape room with a high level of difficulty. Much of the challenge stemmed from wrangling all of the Unlock! rules along with the massive number of active cards.

Core gameplay revolved around searching, managing cards, and puzzling.

Analysis

+ The folks behind Unlock! have made an interesting decision to morph the series away from pure escape room style play and use the series to tell stories.

Tombstone Express put an interesting spin on the red card + blue card game mechanic.

– Tombstone Express rapidly descended into madness. We quickly reached a point where we had more than 20 cards in play, which was paralyzing. There was too much going on.

– With so many cards in play, the Unlock! hint system, which wasn’t amazing under the best of conditions, became almost useless. It turned into a guessing game as to which cards were even relevant to take a hint on.

– As Unlock! introduces more features, I wish that they would do a better job of setting expectations and explaining new ideas in the intro or tutorial. Their old tutorial doesn’t cut it for the newer, more narrative-driven games.

– Unlock!’s penalty system continued to feel random and punitive.

+ Using the app to time-release events was a creative twist that made the software feel relevant and important.

A desperado card with a card stock base knocked over by a card stock bullet.
We had to stand these desperado cards up with a little base and throw paper bullets at them to knock them over.

– Some of these time released events were annoying time wasters… and the bullet game mechanic was pretty lame.

– There weren’t many puzzles; the puzzles that were present were weak.

+ Case-solving was a nifty endgame.

– Deriving the correct solution wasn’t necessarily a given. We only got one guess. If we screwed up, we automatically failed, ending the game immediately. There was no way to see the correct solution or the proper case deduction without replaying the entire game. It was a pretty sour ending.

+ Tombstone Express had beautiful card art.

Tips for Visiting

  • Inspect everything for hidden numbers.
  • Be sure to keep a close eye on which cards are in play and which cards should be discarded. A single lapse in this can wreak some havoc.

Pickup a copy of Unlock!’s Tombstone Express, and tell them that the Room Escape Artist sent you.

Disclosure: Full disclosure: Asmodee sent us a complementary reviewer’s copy of this game.

(If you purchase via our Amazon links, you will help support Room Escape Artist as we will receive a very small percentage of the sale.)