How do you spell that?

Location: Paris, France

Date Played: May 6, 2026

Team Size: 2-6; we recommend 2-4

Duration: 75 minutes

Price: €39-73 per player depending on team size

Ticketing: Private

Accessibility Consideration: All players must climb stairs and crawl

Emergency Exit Rating: The main door can be opened remotely, and doors within the experience remain unlocked once opened

Physical Restraints: [A+] No Physical Restraints

REA Reaction

While Le Donjon has prioritized immersive set design across all their experiences, Witches took it to the next level. Each and every scene of this game was truly gorgeous, and it was easy to forget that we were under the streets of Paris.

Like with each of Le Donjon’s games, our experience began on the street with an entertaining character encounter. For Witches, this helped to define a particularly magical magic circle, organically bridging the real and fictional worlds. Still scarfing down a coffee and a pastry we’d grabbed between games, we were whisked away to one of the primary entry points to Le Donjon’s titular dungeon, and after a brief calibration of our nascent magical abilities, our adventure truly began.

A magical apothecary in a cave, with an assortment of colorful glowing bottles
Image via Le Donjon

Witches balanced a range of tones: fantastical enchantment, quirky Disney-esque charm, flashes of fear, and even some inane potty humor. The focus was always on storytelling and adventure, supported by a high density of simple yet thematic gameplay. At its finest, our interactions led us to manipulate a plethora of beautifully produced objects. However, especially early in the game, certain rich interfaces felt underutilized, with overly brief interactions that left us asking “is that it?” Another level or layer could have gone a long way.

I commend Le Donjon for continuing to push their storytelling ambitions and visual refinement with Witches, and I look forward to returning once their newest experience The New World is available in English. From the sampling of Le Donjon’s world that I had the pleasure of visiting, you truly can’t go wrong, and I recommend playing a few of their experiences, in any order, to see how the story threads all interrelate.

Who is this for?

  • Scenery snobs
  • Adventure seekers
  • Story seekers
  • Aspiring witches and wizards
  • Any experience level

Why play?

  • Gorgeous set design
  • Magical discoveries
  • Satisfying tactile manipulation

Story

The Count’s wife Lea had sealed her powerful magic in the Black Stone. However, the witches were under attack, and the leader of the Inquisition had stolen the Black Stone, posing an existential threat to magic itself. We were recruited to help retrieve it.

A stone figure of a woman emanating dots and rays of light
Image via Le Donjon

Setting

Witches took place in an enchanted village which had been ravaged by the Inquisition. A rustic abode was filled with household objects that had been brought to life with the spirits of the town’s witches and wizards. A stone cave housed a magic apothecary, with rows of colorful glass bottles and various tools. The space was densely detailed, featuring a range of realistic textures and weathering.

A wanted poster for a medieval witch, pinned onto a wooden and stone wall
Image via Le Donjon

Gameplay

Le Donjon’s Witches was a standard escape room with a moderate level of difficulty.

Core gameplay revolved around making connections, searching, and solving puzzles.

Analysis

➕ The enchanted medieval environment of Witches was stunning, with an amazing level of detail and realism.

➕/➖ Witches had a strong sense of magic, especially in its opening act. A Disney-esque vignette was particularly delightful. The magic somewhat tapered off as the game progressed, though, and there was an opportunity to better empower the players with the most magical object in the game.

Witches utilized lighting and projections to further bring the physical world to life.

💩 Alongside more serious, dramatic, and exciting moments, Witches also had a great sense of humor. It didn’t shy away from silliness, including one pun that made me cackle.

➕ A particularly enjoyable set of puzzles made searching fun and clever, then built into something bigger. The pieces were remarkably well produced and satisfyingly hefty.

➖ Certain interactions were a bit too simplistic and could have more fully taken advantage of interesting interfaces and objects.

➖/➕ The main “scary” element in Witches was more disruptive than exciting. While thematic, it would have benefited from full blackouts to ensure smoother transitions. This game mechanic was at its best when it required more active participation from the players.

➕ The finale sequence offered an exciting end to the story, with just enough flashy effects to really make an impression.

Tips For Visiting

  • Witches is playable in French and English. For the English version, email in advance to ensure an English-speaking actor.

Book your session with Le Donjon’s Witches, and tell them that the Room Escape Artist sent you.

Disclosure: Witches provided media discounted tickets for this game.

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