Trapology – The Boobie Trap [Review]

Glorious hole in the wall

Location:  Boston, Massachusetts

Date Played: December 14, 2019

Team size: 2-5; we recommend 2-4

Duration: 60 minutes

Price: $32 per player

Ticketing: Private

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

The Boobie Trap was funny, a little sexy, and very racy – relative to most other escape rooms.

Trapology was one of the earliest escape room companies in the US, and in our opinion The Boobie Trap was their strongest game yet. This 18+ sexually charged game was a noticeable deviation from the norm.

In-game: a beautiful hipster coffee bar with all of the correct signage and equipment.

The introduction of an actor was fantastic and under the circumstances of this game, done in a classy, safe, and respectful way.

The sexually-themed puzzles were funny… although I would love to see Trapology push themselves farther to develop the quality of their puzzle and game elements.

How sexy is The Boobie Trap? Well, it really depends on what you’re into. I know some people who will find themselves blushing at this game. I know others who will find it adorable. Whether you’re blushing or smirking, I think you’ll find enjoyment.

All in all, this was a strong and unique addition to the Boston escape room scene. I love it when creators push boundaries and cast escape games in a new light to draw in different audiences. If you’re in Boston and looking for a good time, go spring The Boobie Trap.

Who is this for?

  • Adults open to (or eager for) sexual content
  • Scenery snobs
  • Any experience level

Why play?

  • Sex-themed escape rooms are a rarity
  • Amusing (non-sexual) actor interactions
  • Solid execution

Story

We had a dark desire that we were compelled to explore. It had brought us to a cute little coffee shop that hid a secret BDSM club in the rear.

In-game: Closeup of the Big Beans Coffee Shop logo, EST 2019.

Setting

Having not read Trapology’s website prior to playing, we stepped inside their BDSM club-based game… and found a compelling hipster coffee shop?

It was a great looking coffee shop complete with a barista who struck a true-to-life balance between incompetence and condescension. This was among the finest character acting that we’ve seen in an escape room.

Since everyone knows that the BDSM club is there, I’ll add that it evoked the right imagery, and certainly had some evocative setpieces. It was also adorned with photographs taken specifically for this game by a professional, so … authentic.

In-game: Closeup of two large drums filled with coffee beans attached to a grinder.

Gameplay

Trapology’s The Boobie Trap was a standard escape room with an actor in the opening act. It had a moderate level of difficulty.

Core gameplay revolved around searching, observing, making connections, puzzling, and engaging with the actor.

In-game: Closeup of the cash register with a signal that reads "No Sale"

Analysis

➕ The actor/ gamemaster fostered a hilarious opening scene. He was compelling as an incompetent and patronizing barista. Through this persona he was able to hint our group, keeping the gameplay on track, and the mood light, even when we stalled.

➕ The sets and props looked great. The coffee shop felt appropriately hipster. It had just enough sexual innuendo to tease the next act, without going over the top. The BDSM dungeon had stellar photography.

➖ There was opportunity to refine the gameplay in the first act. The first puzzle didn’t prepare us well for The Boobie Trap. It solved in a different style than the puzzles that would follow it. This style was also particularly challenging to engage with, given the distraction of the impatient barista.

❓ At the onset, we were unsure how to approach the gameplay. We didn’t know whether the barista would be integral to puzzle solving or whether he was more flavor for the experience.

➕ In the second and third acts, the gameplay found its rhythm.

In-game: A sign with the coffee shop's cup sizes. The sign reads, "Size does matter" and the sizes are, "Micro, average, & big."

➕ In general, The Booby Trap had plenty of escape room-y plot holes but Trapology always offered a prop to fill each gap.

➕/➖ Trapology played with BDSM concepts, and didn’t push things too far (personally, I think they could have pushed a bit father in an 18+ game). In a few instances, Trapology’s use of BDSM-themed props felt forced. There wouldn’t be any reason to slap these items together.

➕ We enjoyed a puzzle that turned heads.

➖ The story lacked a speakeasy-esque connection between the first act and the rest of the game.

➕ Trapology delivered with the finale. They set up the moment early with strong in-game cluing to deliver a satisfying climax.

Tips For Visiting

  • Trapology is easily accessible by T. Take the Green Line to Boylston St.
  • We recommend Explorateur on the corner for a coffee, drinks, a meal… and some really interesting desserts.
  • This game contains adult content. It is for players aged 18+ only.
  • There is an actor in this game. Review our tips for playing with actors.

Book your hour with Trapology’s The Boobie Trap, and tell them that the Room Escape Artist sent you.

Disclosure: Trapology comped our tickets for this game.

Upside Down Escape Games – The Arcade [Review]

Insert Coin

Location:  Taunton, Massachusetts

Date Played: December 12, 2019

Team size: 2-6; we recommend 3-4

Duration: 60 minutes

Price: $26 per player

Ticketing: Private

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

Few things make me as nostalgic as arcades. They remind me of my birthdays as a kid, the birthdays that really meant something.

The Arcade packed a lot of great content into a small package. Upside Down Escape Games modified a lot of old equipment into fun and fair challenges. I think that there’s something beautiful about that because all of these classic video games were about making interesting and fun mechanics out of basic technology.

In-game: A few arcade cabinets, the closest one reads, "Nintendowl"

If I were to ask anything of this game, it would be for more of the kinds of interactions that made this game special. I’d love to see it lean a little harder into the gaminess of the setting.

Upside Down Escape Games did a great job of using their technical and artistic chops to pull together something entertaining and unique. If you’re in the area, I highly recommend checking out The Arcade, especially if this feels like the kind of nostalgia that will put a smile on your face.

Who is this for?

  • Puzzle lovers
  • Video gamers
  • Any experience level

Why play?

  • The Arcade pushes a lot of nostalgia buttons
  • A good mix of puzzles

Story

Our friend Darryl was hosting his birthday party at the local arcade – but the guy had just disappeared – from his own party. I just wanted to play some games, but the rest of the group figured we really should find him. After all, it was his party.

In-game: the inside of a claw machine, filled with stuffed animals.

Setting

The Arcade was a small arcade complete with a couple of video game cabinets, a claw machine, and Skee Ball.

It was a small approximation, but it felt accurate. I think what really sold it for me was the ridiculous carpet.

In-game: a skee ball machine in an arcade.

Gameplay

Upside Down Escape Games’ The Arcade was a standard escape room with a moderate level of difficulty and functional arcade games.

Core gameplay revolved around searching, observing, making connections, and puzzling.

In-game: The Escape Block arcade cabinet.

Analysis

➕ The Arcade looked authentic. That carpet! Throwback.

➕ The arcade games were real and functional. We didn’t even need any coins to play them. If a player just wanted to play video games or Skee-Ball for an hour, that’s kind of an option.

➕ Upside Down Escape Games worked the arcade games into the gameplay, which was tons of fun. They created fair challenges out of mechanics that could easily have been impossibly difficult. They balanced how much time we spent in front of each cabinet while solving the escape room.

➖ Although the arcade games delivered tangible gameplay, there was opportunity to take other puzzle elements off paper and make them more tangible. 

➕/➖ One great game stole the show. We enjoyed the thematic set pieces, and the different ways it was incorporated into puzzle design. That said, by the end, it felt over-used.

➖ Although Upside Down Escape Games built some surprises into The Arcade, they didn’t all pop. With additional sound and light cues, these reveals could become events.

➕ There are countless obscure and overt video game references in The Arcade… if that’s your sort of thing.

➖ Our exit lacked a boss fight. We wanted a more impactful finale.

➕ As we exited the game, there was a surprise waiting for us.

Tips For Visiting

  • There is a parking lot.

Book your hour with Upside Down Escape Games’ The Arcade and tell them that the Room Escape Artist sent you.

Disclosure: Upside Down Escape Games comped our tickets for this game.

Mass Escape – The Eckstein Experiment [Review]

Steampunk Experimentation

Location:  New Bedford, Massachusetts

Date Played: December 12, 2019

Team size: 4-10; we recommend 4-6

Duration: 60 minutes

Price: $28 per player

Ticketing: Public

Emergency Exit Rating: [A] Push To Exit

Physical Restraints: [A+] No Physical Restraints

REA Reaction

Thinking back on The Eckstein Experiment, I’m kind of amazed that it was only 1 hour long. The set was large, packed with detailed and unique spaces. There were a lot of fantastic team-based challenges. The character with whom we interacted was brilliant.

In-game: A brain and eye in a jar.

We have a weak spot for steampunk sets over at Room Escape Artist, and this was one of our favorites. It was tactile and beautiful.

We loved this game… except for the beginning. The initial moments of the experience were great, but the first few minutes of gameplay felt stale, like they belonged in a different world… one we’ve seen many times before. Once we were past the early gameplay, this game soared.

If you’re near Boston with a car, go play The Eckstein Experiment at Mass Escape. While you’re there, play Ice Station Zero as well, if not all 3 of their games. This is a really cool company that is designing creatively.

Who is this for?

  • Adventure seekers
  • Story seekers
  • Puzzle lovers
  • Scenery snobs
  • Sci-fi fans
  • Players with at least some experience
  • Players who don’t need to be a part of every puzzle

Why play?

  • Tons of content
  • Strong team-based gameplay
  • A cool steampunk set
  • A great hint system

Story

Strange lights had flashed and even stranger noises had come from the medical office of Dr. Eckstein. One day, curiosity got the better of us and we decided to investigate.

In-game: a steam-punk-ish laboratory with glowing beakers and flasks of liquid.

Setting

The Eckstein Experiment opened up in typical-looking escape room jail cells. Once we were free of the bars, things changed quickly. Mass Escape pulled from steampunk and laboratory aesthetics to create something unique.

The opening was fine; it looked good. The mid- and late-game sets were something considerably more special.

In-game: a large electrical contraption made of mostly wound copper wire.

Gameplay

Mass Escape’s The Eckstein Experiment was a standard escape room with a high level of difficulty.

Core gameplay revolved around searching, observing, making connections, puzzling, and communicating.

In-game: a large electrical contraption made of mostly wound copper wire.

Analysis

➕ Although the opening set was nothing special, The Eckstein Experiment transitioned into a beautiful steampunk laboratory. We loved the aesthetic and the dynamic of the interconnected spaces. There was also a surprising set piece that might creep up on you.

➕ Mass Escape crafts charming characters into their games. Our gamemaster set the tone for the experience, acting as a character in our story. His sincere delivery added to the fun. Mass Escape was able to lean into this antagonistic character because they had a different method of hint delivery. We didn’t need to trust this guy.

In-game: a severed thumb on a surgical tray.

➕ The hint system added a playfulness to The Eckstein Experiment. Mass Escape seamlessly integrated the hints, such that it would have been a lesser game without taking them.

➕ Mass Escape made great use of space.

➖ The first act of The Eckstein Experiment was unbalanced. It was a split-team start where some people had a lot more they could do than others. It also felt too generic in comparison to what came immediately after.

The Eckstein Experiment fostered engaging team dynamics.

➕ Mass Escape combined both escape room-y puzzles with more situational-based solves.

➖ Mass Escapes really needed to dial up the size, lighting, and precision of one key interaction.

➖ Additional gating in one section would prevent teams from blindly burning substantial time on inactive puzzles.

❓ The bonus quests in The Eckstein Experiment weren’t integrated as cleanly as were those in their other games.

➕ Mass Escape devoted a whole section of this game to one gimmick, and transformed it into a communication puzzle. Then they repurposed a space that we didn’t expect to reuse, which was impressive.

Tips For Visiting

  • There is metered street parking.
  • At least 2 people have to crawl.
  • The game has a split beginning. Players will start in different spaces.
  • Mass Escape’s escape rooms all have a main quest and bonus quests. You can choose whether or not to spend your time on the bonus quests; they are clearly delineated as such.

Book your hour with Mass Escape’s The Eckstein Experiment, and tell them that the Room Escape Artist sent you.

Disclosure: Mass Escape comped our tickets for this game.

Red Fox Escapes – The Heist [Review]

Artfully Puzzley

Location: Cambridge, Massachusetts

Date Played: December 13, 2019

Team size: up to 10; we recommend 3-5

Duration: 60 minutes

Price: $32 per player

Ticketing: Public

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

We loved Red Fox’s The Heist. It was quirky, unique, and loaded with great puzzles. To make things even better for an experienced escape room team, there was no searching; the puzzles were confidently on display.

In-game: Wide view of the gallery, many pieces are on display, the two most prominent is a painting of the Queen of England with her eyes closed.

This was a challenging game, in a fair way. While we loved it, I wouldn’t be surprised if most people preferred Red Fox’s U-Boat (also a lovely game – review coming soon). On its surface, this game feels more normal, but if you really look at the details, that’s where this game shines.

If you’re an experienced puzzler near Boston, we highly recommend The Heist. If you’re looking for something that’s a bit more of an adventure, try out U-Boat first. Either way, Red Fox is a company that we’re looking forward to visiting many more times in the future. They’re off to a stellar start.

Who is this for?

  • Adventure seekers
  • Puzzle lovers
  • Scenery snobs
  • Cat burglars
  • Players with at least some experience
  • Players who don’t need to be a part of every puzzle

Why play?

  • Unusual and challenging puzzles
  • There was essentially no searching
  • Beautiful art

Story

A private gallery in the Back Bay was exhibiting the world’s largest diamond, worth hundreds of millions of dollars. Naturally, we’d assembled our team of master thieves in our hideout to plan our heist.

In-game: A portrait of Marilyn Monroe made out of pennies beside a geometic sculputre.

Setting

The Heist began inside of our secret hideout [not depicted because it’s a secret]. Once our plan was sorted out, we broke into the gallery… and it really looked like a gallery.

Aside from nailing the art gallery aesthetic, the thing that really set this one apart was that the art looked unique, and like art. It was great to see pieces that weren’t obvious knockoffs of famous art that is housed in specific museums.

In-game: A sculpture of a tree and root system without leaves.

Gameplay

Red Fox Escapes’ The Heist was a standard escape room with a high level of difficulty.

Core gameplay revolved around observing, making connections, and puzzling.

In-game: an image of a woman made out of wire mounted to a board.

Analysis

➕ The secret hideout was classic. It looked good and provided a solid on-ramp that warmed us up for the main event.

➕ The artwork was high quality. It was beautiful. Some of the pieces were truly impressive creations.

➖ As beautiful as the set was, a couple of the props we handled felt worn out. They weren’t on the same level as the rest of the space.

➕ The Heist was a challenging, puzzley escape room with fair, well-clued puzzles. Red Fox wove the puzzles through the art unlike any art heist we’ve played to date. The game was challenging for all the right reasons… and there wasn’t any searching.

➕ Red Fox drew on classic heist tropes, but made these their own. We couldn’t maneuver through them in the normal way. This was smart.

➖/➕ Red Fox introduced one concept too early. It had to work this way for the story, but this design decision could easily come back to bite them – or more likely – one of their props.

➕ The juxtaposed sets were incredibly different, but part of one world. The transition scene enabled this really well. A lot of love went into a space that we spent next to no time in. Respect.

➖ The first act couldn’t support as large a team as the second act could, which makes it hard to recommend a group size for The Heist. Strong puzzlers can go with a smaller group. If you bring a larger group, you’ll be crowded early on before the space opens up.

➕ Red Fox can adapt The Heist during the reset to make it easier by swapping in additional cluing for some puzzles. They can do this so seamlessly that players would never know.

Tips For Visiting

  • Red Fox Escapes is easily accessible by T. Take the Red Line to Central.
  • At least 1 person needs to be able to crawl.

Book your hour with Red Fox Escapes’ The Heist, and tell them that the Room Escape Artist sent you.

Disclosure: Red Fox Escapes comped our tickets for this game.

Upside Down Escape Games – The Gingerbread Cottage [Review]

Solve, solve as fast as you can

Location:  Taunton, Massachusetts

Date Played: December 12, 2019

Team size: 2-4; we recommend 1- a small family group

Duration: 45 minutes

Price: $18 per player

Ticketing: Private

Emergency Exit Rating: [A+] No Lock

Physical Restraints: [A+] No Physical Restraints

REA Reaction

The Gingerbread Cottage was an adorable, family- and newbie-friendly seasonal game. It was one of the nicer temporary games that we’ve encountered.

The story was cute, the hint system was clever, the puzzles were fair, the props were well-selected, and there was a tiny bit more tech than we’re accustomed to finding in a limited run escape game.

In-game: gingerbread house wall covered in gumdrops.

This game was meant for families and small groups of new players. The recipe included short and sweet puzzles and it was iced with a touch of humor.

If you’re a seasoned escape room player, this one isn’t really made for our kind, but we still enjoyed nibbling on it.

Who is this for?

  • Puzzle lovers
  • Christmas aficionados
  • Great for families
  • Any experience level

Why play?

  • Adorable premise
  • Solid puzzle game
  • Christmas cheer

Story

Peeled from a baking sheet, we had gained sentience as we were placed in our gingerbread home. From beyond the walls of our candy cottage we’d heard that Darryl was coming home in 45 minutes… and he was going to be hungry.

In-game: A fireplace decorated with stockings, a rocking chair, and a giant - partially decorated gingerbread cookie on the wall.

Setting

The Gingerbread Cottage was a small, humble, and adorable little popup Christmas game. Most of the props were artfully selected Christmas decorations meant to build the fiction of the inside of a gingerbread house.

The game itself was constructed around the decoy gingerbread man, a simple, but effective piece of tech.

In-game: A white christmas tree shelf covered in gingerbread cookie ornaments beside a fireplace decorated with stockings.

Gameplay

Upside Down Escape Games’ The Gingerbread Cottage was a standard escape room with a lower level of difficulty.

Core gameplay revolved around searching, observing, making connections, and puzzling.

6 homemade gingerbread owls.

Analysis

➕ The Gingerbread Cottage had an adorable, playful premise.

➕ The gameplay was approachable and entirely non-linear. It was easy to dive in and clear how to play. The gameplay was smooth.

➖ Maybe we were seeing it in the wrong light, but one puzzle felt a little off to us.

➕ Although Upside Down Escape Games had a small footprint and low budget for this holiday popup escape game, they created a lot of cheer. It didn’t feel cheap or temporary.

➖ There was an opportunity to more evenly use the space. The majority of the puzzle elements were a bit on top of each other.

➖ The Gingerbread Cottage lacked a finale. With a final puzzle or some fanfare, the win would have felt like more of an event.

➕ The hint system was thematic and cute.

Tips For Visiting

  • There is a parking lot.

Book your hour with Upside Down Escape Games’ The Gingerbread Cottage, and tell them that the Room Escape Artist sent you.

Disclosure: Upside Down Escape Games comped our tickets for this game.