60 Out – Jumanji: Welcome to the Jungle [Review]

The elephant in the room.

Location: Los Angeles, CA

Date Played: August 24, 2018

Team size: 4-8; we recommend 4-5

Duration: 60 minutes

Price: $38 per ticket Sunday – Thursday, $40 per ticket Friday – Saturday

Ticketing: Private

REA Reaction

I was really excited to play Jumanji. It was clear that 60 Out had put a lot of effort into creating this game. I wish I could say that effort correlated directly to quality… but I can’t. I’m pretty sad about it.

The Jumanji escape room was a beautiful mess filled with interesting toys and striking set pieces. Far too many puzzles were broken; the game seemed littered with the remains of removed or adapted puzzles. The character/ special ability feature was too opaque to allow for deliberate character moments. Unfortunately, the problems overshadowed a number of great puzzles and interactions.

Finally, it looked like a jungle, but it didn’t feel like Jumanji. There weren’t moments of overcoming deep-seated character flaws… nor were there many meaningful references back to the film (the original or the sequel).

In-game: a monkey statue holding a torch flanked by two rhino statues.

Who is this for?

  • Adventure seekers
  • Scenery snobs
  • Best for players with at least some experience

Why play?

  • A detailed, unusual set
  • Nifty interactions
  • Some beautiful set pieces

Story

This licensed escape room loosely interpreted the story of the recent film sequel Jumanji: Welcome To The Jungle. Our group had all been sucked into a cursed jungle adventure video game.

Once we were in the video game, we each selected a character and received an ability based on that role.

Finally, we had to complete Jumanji before the game destroyed us.

In-game: a TV and game console in a 90s bedroom.

Setting

Jumanji kicked off with us hanging out in our friend’s bedroom. After we started the video game console and booted up Jumanji, we found ourselves in a jungle environment.

The bedroom was a fairly accurate recreation of Alex Vreeke’s ‘90s room from an early scene of the movie.

While the jungle setting didn’t specifically reference anything that I could recall in the film, it was a solid tropical jungle setting.

In-game: stone walls and pillars beside a collection of tree stumps.

Gameplay

60 Out’s Jumanji: Welcome to the Jungle was a standard escape room with a high level of difficulty.

One key feature was the role-based play. This created situations where only a specific player (or at least their wrist band) could complete a specific interaction.

In-game: a leather bracelet labeled "Dr. SB."

Core gameplay revolved around searching, observing, and making connections.

Analysis

+ There were some beautiful, eye-catching set pieces.

– An awful lot of interactions were broken, including some key moments that should have been badass. Looking around the set, it seemed riddled with ghost puzzles. This was frustrating.

In-game: a Jumanji board.

+ I kind of wanted to keep the Jumanji board.

– The character superpowers (activated with the wrist bands) were clunky. It was often difficult to tell which bracelet applied to which interactions and why. It was difficult to connect the characters and powers; everything seemed abstract. This whole portion of the game felt hollow.

In-game: a tree in a forrest.

+ The jungle setting looked pretty good. While it wasn’t perfect, wooded environments are some of the most difficult to create and 60 Out clearly put a lot into the set. I have to give them credit for this creation.

In-game: a TV and game console in a 90s bedroom.

– 60 Out put a lot of emphasis on Alex’s bedroom. This was a bafflingly faithful recreation of a set that received about 15 seconds of screen time in the movie.

+ There were a number of fun puzzles and interactions including a teamwork puzzle, a physical interaction, and one that wasn’t particularly challenging, but was beautiful and a delight to complete.

– The finale was overflowing with potential, but it fizzled when it barely worked. I’m still not sure how it was supposed to have functioned.

– To me, the core of any Jumanji story is a group of individuals helping one another overcome their weaknesses to discover their true strengths. It’s supposed to be personal, not just a jungle adventure. This was absent from 60 Out’s Jumanji escape room. I could forgive this if 60 Out had nailed other big moments from the movie, but it didn’t really do that either. Maybe they didn’t get to see the movie before having to design the game, if that’s the case, then this failure is on the studio as well.

Tips for Visiting

Book your hour with 60 Out’s Jumanji: Welcome to the Jungle, and tell them that the Room Escape Artist sent you.

Disclosure: 60 Out comped our tickets for this game.

Quest Room – Cannibal’s Den [Review]

Not enough meat on those bones.

Location: Los Angeles, CA

Date Played: August 23, 2018

Team size: 2-6; we recommend 3-4

Duration: 60 minutes

Price: from $89.10 for teams of 2 to $179.10 for teams of 6

Ticketing: Private

REA Reaction

Play Cannibal’s Den as if you were desperate to get out of it. If you think of it as a traditional escape room as we’ve come to understand them, it’s missing a lot. If you think of it in a more literal sense, as a room you really want to escape, then it has something to offer.

I get excited when I see games that play differently or offer something new with the escape room format. With that in mind, I didn’t enjoy Cannibal’s Den. It was different, but I didn’t trust the design.

QUEST ROOM played it loose with escape room rule and safety standards, especially early in the game. This made us uncomfortable and perpetually question how far we were supposed to push the boundaries.

Additionally, once we grokked how Cannibal’s Den wanted to be played, we breezed through this game and it felt entirely too short.

I can see some players absolutely loving this game, and there were some great moments… But neither the gameplay nor the volume of content did it for me.

In-game: a bloody and damaged tile wall, a boom box, and a blood soaked table.

Who is this for?

  • Adventure seekers
  • Scenery snobs
  • Horror fans
  • Survivalists
  • Any experience level (but newbies should know that this game’s approach to rules and gameplay is atypical)

Why play?

  • Detailed, intense set design.
  • Desperate, survival-based gameplay.
  • A fantastic late-game sequence (if you don’t accidentally skip it).

Story

We had been captured and locked up by a deranged serial killer. A technical malfunction with one of his favorite toys had delayed our execution while he attempted to get it fixed. We had to escape.

In-game: the bars for a cell in a concrete room.

Setting

Cannibal’s Den was staged within the torture/ murder dungeon of our captor. It was dim, dingy, and bloody.

QUEST ROOM does a fantastic job with their sets and Cannibal’s Den was no exception. Every environment we set foot in looked great, in a gruesome sort of way.

Gameplay

QUEST ROOM’s Cannibal’s Den was an atypical escape room that put an emphasis on reacting to the situation and “surviving.” Once we realized how Cannibal’s Den needed to be played, we sailed through it with ease. Figuring out the play-style was the greatest challenge.

Core gameplay revolved around observing and making connections, and dexterity.

Analysis

Cannibal’s Den opened dramatically.

– The opening was uneven. The drama wasn’t equally forceful from the different vantage points. Some players could experience and contribute much more than others.

+ The set of Cannibal’s Den was fantastic. It was disgusting in all the right ways.

Cannibal’s Den asked us to think situationally. It offered a different type of gameplay.

+ Our favorite moment refocused our goals. It added a twist that heightened our sense of urgency.

– It would be possible to escape Cannibal’s Den without triggering this fantastic sequence.

– There wasn’t a lot of content within Cannibal’s Den. 

– Cannibal’s Den was full of red herrings. 

– QUEST ROOM really loves including interactions that break the traditional rules of escape rooms. It’s their thing, it seems. Cannibal’s Den pushed this to a place where I didn’t take an action without a hint because it didn’t seem safe, correct, or respectful. This type of interaction design teaches new players the wrong lessons about escape rooms in general, especially since the interaction wasn’t properly clued.

? Cannibal’s Den asked us to come to a few specific conclusions that made sense within the context of the situation and take actions based on those conclusions. Some of the actions felt less than comfortable. Your mileage with this style of gameplay will vary.

– The ending took us by surprise. Cannibal’s Den just kind of ended. We had a lot of time left and it seemed like there must have been other challenges in the space, but there weren’t any.

Tips for Visiting

  • There is a parking lot.
  • At least one player needs to be pretty tall.
  • Players must be comfortable starting in individual gamespaces.

Book your hour with QUEST ROOM’s Cannibal’s Den, and tell them that the Room Escape Artist sent you.

Disclosure: QUEST ROOM provided media discounted tickets for this game.

Escape Chronicles – Testing Facility [Review]

Office Space meets Portal, with a hint of Tiny Toons

Location: North Hollywood, CA

Date Played: August 26, 2018

Team size: 2-8; we recommend 4-5

Duration: 60 minutes

Price: $27 per ticket

Ticketing: Public

REA Reaction

Testing Facility was a puzzle-focused escape room that justified the puzzling with a humorous spin. Although the gamespace was not inherently exciting and it lacked adventure, Testing Facility was a phenomenally strong puzzle game with character.

If you’re in Los Angeles and you play escape rooms for the puzzles, we strongly encourage you to test yourself against Testing Facility.

In-game: breakroom with a table, breaker boxes, and a Pepsi machine.

Who is this for?

  • Story seekers
  • Puzzle lovers
  • People who think that an Office Space-meets-Portal mashup is a good idea
  • Any experience level
  • Players who don’t need to be a part of every puzzle

Why play?

  • Humorous AI
  • Many interesting puzzles

Story

We had eagerly accepted Professor Bentham’s experiment and his challenge to outwit his humorously psychotic AI, PAL, and its desire to make us its best friend forever and ever.

PAL’s personality could best be described as Portal’s GLaDOS with the motivation of Tiny Toon’s Elmyra.

In-game: a close up of a CRT monitor with a DOS prompt reading, "breakroom terminal."

Setting

The tests took place in an office-meets-lab environment complete with Despair Demotivation posters. Furniture included a table, a couple of desks, and not much else. The most eye-catching set piece was an old soda vending machine.

Most of the character for Testing Facility came from the voice of the AI, PAL.

In-game: a collection of lockers with a line pattern painted on them and a desk with a CRT monitor.

Gameplay

Escape Chronicles’ Testing Facility was a standard escape room with a moderate level of difficulty.

Core gameplay revolved around puzzling.

In-game: a wide shot of the the break room.

Analysis

Testing Facility was funny. The AI taunted us throughout the escape room. It added depth and humor to the bland office setting. This was a perfect example of a game that mixed an office environment with something unexpected and turned a tired escape room theme into something entertaining.

– Humor aside, Testing Facility wasn’t an exciting space to occupy. The blandness of an office didn’t energize our group.

+ Escape Chronicles built a lot of puzzle play into minimal props, and in one instance, into one small item. It was impressive.

+ Escape Chronicles printed custom props for one puzzle. This detail created smooth (red herring free!) entertaining gameplay. Many lesser companies would have just made small modifications to existing materials.

+ Escape Chronicles minded the details, delivering interesting and fun puzzles.

In-game: a desk with a National Geographic magazine beside a coffee mug that reads, "World's Okayest Employee."

+ We enjoyed Escape Chronicles’ approach to reuse. We reused knowledge that we had accumulated over the course of gameplay.

– Testing Facility lacked an impactful finale. We would have liked to see or feel a response to besting the AI. Given the character Escape Chronicles had crafted into the experience, there was opportunity to deliver a more exciting or dramatic conclusion.

Tips for Visiting

Book your hour with Escape Chronicles’ Testing Facility, and tell them that the Room Escape Artist sent you.

Disclosure: Escape Chronicles provided media discounted tickets for this game.

Cyph3r Escape Experience – Starship Desolation [Review]

“Game over, man. Game over!” -Private Hudson, Aliens

Location: Los Angeles, CA

Date Played: August 22, 2018

Team size: 2-6; we recommend 3-4

Duration: 60 minutes

Price: from $36 per ticket

Ticketing: Private

REA Reaction

Starship Desolation was an Alien-inspired adventure aboard a spaceship.

The set looked lovely and we enjoyed the progressive discovery aboard the ship. From a puzzle and gameplay standpoint, it felt light on content and needed a few tweaks to clue structure.

If you’re nearby and seeking a solid space adventure, board Starship Desolation .

In-game: the bridge and command console.

Who is this for?

  • Adventure seekers
  • Scenery snobs
  • Sci-fi fans
  • Any experience level

Why play?

  • Sci-fi spaceship set
  • Feeling of adventure and discovery

Story

As members of the crew of Starship Desolation, we were exploring outer space, looking for new alien life forms… when things turned bad.

In-game: a reactor.

Setting

Starship Desolation looked compelling. The wall detailing, door shapes, and panel-driven design gave it a strong sci-fi, spaceship vibe.

In-game: 4 vials of multi-color chemicals.

Gameplay

Cyph3r Escape Experience’s Starship Desolation was a standard escape room with a lower level of difficulty.

Core gameplay revolved around searching, observing, and puzzling.

In-game: the futuristic doorway to Lab 03.

Analysis

Starship Desolation opened dramatically. Its design walked a fine line between exciting and irritating and Cyph3r Escape Experience pulled it off.

-While the sets were generally high quality, a few places in the set felt unfinished and messy. Additionally, props didn’t always fit properly into their mountings.

+ The transitions worked especially well.

+ We enjoyed one clue structure delivery mechanism that added more depth to the experience and plugged us into the story.

In-game: the doorway to the bridge.

– It was easy to miss important clue structure if you weren’t paying attention when it triggered or weren’t in the right part of the ship at the appropriate moment. There was no do-over.

– We would have liked more of the clue structure to have been worked into the gamespace rather than delivered through paper or other media.

– Starship Desolation was light on puzzle content.

– Although the final set was nifty, the culminating sequence felt anticlimactic. Throughout the experience we never felt the presence of important stakes.

+ Starship Desolation looked convincingly starship-y. It was a fun environment to explore through puzzles.

Tips for Visiting

  • There is parking to the back of the lot next to their building.

Book your hour with Cyph3r Escape Experience’s Starship Desolation, and tell them that the Room Escape Artist sent you.

Disclosure: Cyph3r Escape Experience comped our tickets for this game.

60 Out – Galaxy Quest Revisited [Review]

[At the time of this review, this game was called Flight of the Pandorus.]

Our first ever re-review.

Location: Los Angeles, CA

Date Played: August 24, 2018

Team size: 2-6; we recommend 4-5

Duration: 60 minutes

Price: from starting at $40 per ticket for 2 players, to starting at $26.66 per ticket for 6 players

Ticketing: Private

REA Reaction

We weren’t planning to replay Pandorus. After hearing that it was essentially a different game within the same set that we knew and loved, however, we decided to give it another shot… and we were glad that we did. The new Pandorus was a significant improvement over its predecessor.

The basic information for this game exists in our previous review. In this re-review, we address the improvements, as well as some new areas to potentially refine.

The bottom-line: Pandorus went from a good game to one of the strongest games that we’ve seen in 60 Out’s substantial collection of games in Los Angeles.

In-game: the cockpit of the ship with green and red glowing lights and a countdown timer.

Who is this for?

  • Puzzle lovers
  • Scenery snobs
  • Sci-fi fans
  • Any experience level
  • Players who don’t need to be a part of every puzzle

Why play?

  • A brilliant sci-fi set cobbled together from unlikely and recycled components
  • Humor
  • Memorable sci-fi interactions

Analysis

+ We still loved the unique aesthetic of Pandorus. This time around, the game had been modified such that we always knew what was set dressing and what was an active set piece.

+ Gone were the repetitious activities from the previous game. There was one larger process puzzle, but it was brilliantly designed and didn’t stick around long enough to grow old.

In-game: a strange contraption with tubes running to it.

+ We had been a little perturbed last go around when we had unwittingly made a moral decision. 60 Out had cleared that up. Now we clearly understood our options.

– We encountered muddy audio. The various aspects of the soundscape clashed. This was particularly challenging when we received hints.

In-game: a small robot.

+ The tiny hint robot was adorable and strangely compelling.

– The diminutive droid’s scale was off for the room; it was easy to forget about him. This was a problem because talking with the robot was integral to both the gameplay and the humor of Pandorus.

In-game: green lasers emerging from the ship.

+/- 60 Out kept the best puzzle from the earlier version. We were thrilled to hang back and watch our teammates solve this one. Watching with another year’s worth of experience, however, we realized that this puzzle could have benefitted from some visual feedback.

Tips for Visiting

  • If you’ve already played Pandorus in an earlier version, it is now different enough that you can play it again. Bring some teammates who haven’t played the earlier iteration so that they can solve the 2 or 3 puzzles that reappear.
  • There is a parking lot around back.

Book your hour with 60 Out’s Flight of the Pandorus, and tell them that the Room Escape Artist sent you.

Disclosure: 60 Out comped our tickets for this game.