Team size: we recommend 2-8 depending on the experience you’re looking for
Duration: 2.5 hours
Price: $49-85 per ticket
Ticketing: Public event
Club Drosselmeyer was a magnificent mirage. For a few hours, an idyllic night club filled with swing dancers, jazz musicians, histrionic characters, and challenging puzzles appeared out of the cold Boston air to host a distorted World War II rendition of The Nutcracker… and disappeared just as clock struck 11pm.
There is no event in the puzzle or immersive theatre world that I eagerly anticipate more than this annual confluence of puzzles, swing dancing, music, and theatrics. It’s all of the entertainment that I love wrapped up for Christmas and tied with a bow.
Each year it has been a little different and a bit improved, but still Club Drosselmeyer. This time around, it was noticeably harder to earn our win (there will be less one puzzle for the rest of the run). Old villains turned into allies and new foes emerged. Above all, they’d streamlined the flow of the experience.
Club Drosselmeyer was glorious because there were so many ways to savor it. For those of us who wished to devour everything it had to offer, the one drawback was the bittersweetness of realizing that just wasn’t possible. There’s something real and immersive about that as well.
As our time at Club Drosselmeyer concluded once again, one of our teammates (an avid escape room player) who was attending for the first time remarked, “I feel high…” That’s certainly how I felt.
Tickets for Club Drosselmeyer are nearly soldout. If you can get your hands on one for this Wednesday or Thursday night, I’d strongly urge you to do so immediately… otherwise you’ll have to wait until 1942.
Who is this for?
Immersive theater fans
People who are fine with crowds
People who don’t need to be part of every interaction
Any experience level … for puzzlers or dancers
Puzzle hunt-style puzzles
Dance, acrobatic, and magical performances
An amazing jazz band
It was Christmas in 1941. We’d been attending Herr Drosselmeyer’s annual Christmas since 1939. With each passing year the threat of war loomed larger. With the sudden attack on Pearl Harbor, the war had finally found us. It was time for all Americans to put aside their differences and fight the good fight.
As in the previous years, we’d heard that Drosselmeyer Industries would reveal the latest work from Project Nutcracker: version Delta. We had a feeling that Herr Drosselmeyer was going to find himself in another pickle and need our help.
This year we were hunting for a mole.
We returned to the glamorous 1941 night club of Club Drosselmeyer. The bandstands were back along with their musicians. The dancers tore up the floor and the singers belted tunes. Everything felt the same, with a couple of improvements:
First, Herr Drosselmeyer had moved from his second floor perch overlooking the festivities to a large table at stage right. This remedied one of the bottlenecks of past years.
Second, the massive Army and Navy banners looked great. I found them catching my eye multiple times throughout the evening… which is saying something because there was a lot to see.
Each year Club Drosselmeyer’s creators put a new spin on their gameplay.
The core of the event remains the same: participants could puzzle, swing dance, drink, socialize, interact, or simply watch everything play out.
The shift in 1941 came from the overall structure of the puzzle game. This year there were three distinct paths to follow and an assortment of side quests. This shift maintained the overall feel of Club Drosselmeyer, while streamlining the flow of the gameplay.
➕ The singing, dancing, music, and vibe of Club Drosselmeyer was as wonderful as it had ever been.
➕ The puzzles played well, resolved cleanly, and presented a challenging puzzle hunt-style game that made us earn whatever intel we received.
❓ This year’s puzzle game was considerably more challenging than those of previous years. The upcoming performances run will drop one of the more difficult puzzles to make the game more competitive. This is the right call, in my opinion.
➕ Club Drosselmeyer’s unique and wide-open “take in the experience however you wish” approach is a beautiful thing. There’s something for just about anyone.
➕/➖ The acting was greatly improved from the previous years. There were still moments that didn’t land quite right, but the hit/miss ratio was shifted significantly since last year.
➕ The new structure simplified the story and gameflow, and shrunk wait times for interactions to a more than acceptable minimum.
➕/➖ For your own good, I’m blurting out a vague spoiler here for anyone who has played in past years: Just as the structure was different, so was the alignment of one major character who I had no desire to work with due to his past behavior. I didn’t fully appreciate how significantly his character had changed until the end of the experience. Someone deserves a second third chance. I disliked the guy so much in past years that I couldn’t see his character development happening until hindsight had kicked in.
❓ In actor-driven games, we frequently feel conflicted between paying attention to a performer and solving puzzles. That struggle was more present this year because we had more to solve. As much as I love the challenge of Club Drosselmeyer, there’s a part of me that wishes that I could spend a little more time dancing and taking in the show while playing competitively.
➕ The expansion of side quests added an additional lower-stakes, lower-difficulty series of challenges.
➖ I couldn’t tell the difference between side quests and main quests until I was deep in the game.
➕ The introduction of the Boston Police Commissioner as a character was fantastic. He opened up a whole new gameplay thread for less-puzzley players who wanted to focus on actor interactions.
➕ I really enjoyed the concluding sequence. It felt right for the story and was well acted.
Tips For Visiting
Parking: I encourage taking mass transit, taxi, or ride sharing.
Food: There are ample food options in the neighborhood.
Grab one of the few remaining tickets to this week’s Club Drosselmeyer 1941, and tell them that the Room Escape Artist sent you.
Team size: we recommend 2-6 depending on the experience you’re looking for
Duration: about 2.5 hours
Price: $49-85 per ticket
Club Drosselmeyer brought together swing dancing, a fantastic band, magic, acrobatics, puzzles, intrigue, a beautiful setting, and lots of interaction. The 2017 show fixed or dramatically improved the gameplay issues that I discussed last year.
If you didn’t get to attend the limited run in December 2017, and if they run a sequel, find a way to get to Boston for this in December 2018. Hopefully they’ll run a 1941 event.
Who is this for?
Immersive theater fans
People who are fine with crowds
People who don’t need to be part of every interaction
Any experience level … for puzzlers or dancers
Dance, acrobatic, and magical performances
Puzzle hunt-style puzzles
One year after Club Drosselmeyer 1939, we again found ourselves in our dancing shoes stopping another Nazi techo-conspiracy in a reimagining of The Nutcracker.
Last year, when we learned that Drosselmeyer Industries was creating fighting robots to support the war effort, we prevented the plans for these bots from falling into German hands.
This year we found ourselves in between two factions: Drosselmeyer Industries and King Technologies. Both fighting robot manufacturers wanted to earn a military contract with the US Government.
To determine who would win the contract, a robot from each maker would battle at the end of the night. It was up to us, the attendees, to help the companies upgrade their bots for battle.
Club Drosselmeyer 1940’s setting was identical to last year’s production, near as I could tell. The only additions were upgrade boxes for each robot, and an intimate back-stage set for winning teams to encounter.
We returned to the OBERON Theater in Cambridge, Massachusetts, where the stage was decked out with signage and bandstands to remind you that this was Club Drosselmeyer. The staging was decadent and beautiful.
The actors were decked out like it was a Christmas party in the 40s. As attendees, we dressed the part as well. (Those who didn’t dress for the occasion did it wrong.)
The evening included intermittent stage performances ranging from magic by Herr Drosselmeyer himself, to Lindy hop and waltz, and even an aerial silk act.
The puzzles were delivered puzzle-hunt style, as mostly paper-based challenges. There were 5 different missions, each consisting of a series of puzzles. The missions culminated in a single meta-puzzle. Each mission was assigned by a specific character in the show who provided both the challenge and the context for it.
Upon completing a mission, we were given punch cards for different robot features. We could drop them into one of two boxes to upgrade the robot of our choosing. This was essentially a voting feature. As players solved puzzles, they gained the opportunity to support either the good or the evil robot.
An anecdote: I was eavesdropping on a team debating which robot to support. One guy persuaded his friends to upgrade the evil bot arguing (and I’m paraphrasing), “It isn’t really clear if he is bad. He just seems like a stronger, more fierce bot.” Many folks upgraded the Nazi-bot that evening. To me it was abundantly clear that this was a battle of obvious good and evil. It was interesting to observe.
Everything that was great about last year’s Club Drosselmeyer still applied to the sequel, without exception. I’m not going to rehash them. There were also some critical improvements this time around:
The evening’s introduction clarified our role, as attendees, in the evening’s festivities. It gave direction as to whom to approach and how to start playing.
The characters were able and eager to provide direction if we were confused. Additionally, there were extra Club staff floating around who would help out for a flirt or a bribe. (Fake money was casually dropped and hidden throughout the Club.)
The devastatingly long lines that we contended with last year were virtually gone. The longest that I waited to meet with any character was about 3 minutes. Because the lines were eliminated, there weren’t the same crowding problems that we had previously encountered.
The acting was a whole lot better. It also put greater emphasis on dancing and farce, which played much better to the strengths of the cast.
The teams that completed the main game got some nifty bonus interactions. The first team to complete the game (which was us, at the first performance) also made a decision that impacted the finale.
Even with the gameplay improvements, it was still difficult to figure out how to approach gameplay. Were we teammates with our table mates? (Only if we wanted to be.) Could we team up with others? (Yup.) Did you need a team? (No, but you wouldn’t finish the game on your own.)
We uncovered a lot of fake money, but we weren’t clear how to use it. It also lacked value because it was overly abundant.
Much of the stage acting, while improved, was still a little forced.
While the finale played to the strengths of the performers, it got a little bonkers. This was amplified because some characters and plot threads were serious and others were farcical. It was a bit challenging to keep up with the tonal leaps.
Tips for Visiting
If they run it again next year:
Dress up. Even if you don’t go full 1940s period accurate, put on a suit or a dress or something. You’re going to feel silly if you show up in jeans.
They don’t open the doors early. Bring warm layers. They have a coat check.
Be open to all that Club Drosselmeyer has to offer.
Club Drosselmeyer took place in December 2017 and is not currently running.
This year’s sequel is set a year later in 1940 and features all new content.
The dates are December 17, 20, & 21, 2017. We will be attending Sunday the 17th.
Come team up with us… or puzzle against us.
Also, wear a costume.
RED (New York, New York)
RED is not an escape room and it’s not immersive theater; it’s an immersive game.
Staged on a large set and filled with actors, you and your friends can enter an apocalyptic West World-esque scenario. There are characters to meet, an environment to explore, mysteries to sort out, and a journey of self examination to uncover. When we played, we became ourselves in crisis mode… and it was so cool.
Time Run will be closing sometime in the near future because their building will be leveled and the site turned into housing. They will be open through the end of 2017 and maybe into 2018… It all depends on a fluid construction calendar. I know that they have plans to create new games, but those plans do not involve their original two experiences.
We attended night one of Club Drosselmeyer, Boston’s two-night World War II-themed mass-puzzling, swing-dancing, and immersive performance event, and had a swell time.
The event was so massive, detailed, and incredible that we asked its creator, Kellian Adams, to talk about the intricacies of show.
We were most surprised to learn about how the show changed on night two.
How did you develop the concept for Club Drosselmeyer?
I had always wanted to build an interactive game-based theater piece. I was at a ballet showcase when it occurred to me that The Nutcracker might be the perfect piece to experiment with because
Interesting characters move around.
The basic storyline connects but isn’t too tight.
It’s a well-known story.
It lends itself to some great music and visuals.
It would have to be performed around the holidays.
The holiday connection was key for an experimental piece because people have more tolerance for playing along with magic and the unexpected during the holidays (as well as spending money on tickets and getting dressed up!).
What were your inspirations?
When I decided that The Nutcracker would be the base for the show, I pulled from a lot of my favorite movies. Casablanca was the main one: I had always wondered what it would be like to be a patron of Rick’s Cafe Americain, where there are all sorts of intrigues happening around you, but you might not be aware of any of them. I designed my main character, Drosselmeyer, as the club owner, which tied directly to Rick, especially where he had his perch up above everyone.
Each character has a fairly involved backstory. For example, mother Ginger – aka Ginger Lamarr – was Hedy Lamarr. Phylo Farnesworth is the inventor of the television and I took his dance team from the movie College Swing. Fritz was modeled after this fabulously devious playboy named Washington Porter Jr. Rhett the Rat was modeled after “King” Solomon, a Boston mob boss in the 30’s. You can see all of our character inspirations on Pinterest.
How much autonomy did each of the performers have?
The performers had a lot of autonomy in developing their characters and the storyline. I built out the structure of the story and they filled in the blanks.
Alice, Clara, and Phylo, for example, delved into radar and so that became a major part of the storyline, which hadn’t been part of my original vision. Also, many of the performers wanted to address the ethical question of whether we should use artificial intelligence, so we did.
The hat idea was from the actor who played the character Beta. One of my favorite parts of the whole show was him wearing a lampshade. He came up with the idea of handing out “research notes” folded into hats. They were detailed enough that many players tried to crack the codes and solve the notes, except there was nothing there!
What were your other favorite moments?
I loved seeing the looks on people’s faces when they came in on Sunday night. I don’t think they had any idea what they had signed up for, but then they walked in and the space looked beautiful: the band was playing, everybody was dressed up, and it was magical. It was so wonderful to watch everyone transition into “Dross mode!”
My other favorite moment happened during a dress rehearsal. A few people came up to me (as the character Kit) and said “WE KNOW WHO THE NUTCRACKER IS!!” Then they pointed at Beta, who at that moment was wearing a lampshade on his head and jumping up and down on the dance floor. In character I asked “that guy?” They looked at me, kind of dumbstruck and followed up with a defensive “well—he’s just a prototype…” and it was this amazing, hilarious moment where they were explaining to me the story that I wrote, and making excuses for it.
I also LOVED the waltz scene. It was a wonderful, magical moment to see everyone spinning in the snow!
Which aspects of the piece were most successful?
I was really proud that the whole “different levels of engagement” thing worked. I genuinely felt like there was something for everybody to do.
I took a lot of different activities that I love, but that can be really intimidating for other people, and arranged them in a way that I think was less intimidating than they expected. I’ve heard the usual comments to these activities SO MANY times…
Puzzles… “I’m not smart enough.”
Talking to characters… “I’m shy, that’s so awkward.”
Getting dressed vintage… “I don’t have anything fancy.”
Swing music… “I can’t dance.”
I think when they all appeared together there was at least one aspect of the show that almost everyone could engage with at some level. If none of them were even mildly appealing, you could still just sit in a beautiful time-travel club, watch the floor shows, listen to the incredible, original music of a really good swing band, drink martinis, and hang out with your friends.
What were the biggest challenges to bringing this piece to the stage?
The uncertainty of it was really hard for the cast members.
I deliberately chose my dancer friends rather than auditioning actors because I knew I didn’t want Club Drosselmeyer to be a traditional theater piece, and I didn’t want lots of professional theater people on board telling me I was doing everything wrong (because I was absolutely doing everything wrong). Also with friends, I was hoping they’d be better with the uncertainty of building something nobody had ever seen before when there wasn’t any proof that this method would work. (Nobody I knew of had done it, so I didn’t have much to point to.)
I also didn’t start with a written script, since there were a lot of moving parts. I sort of twisted myself (and my story) in knots trying to incorporate everyone’s ideas and keep them feeling good about their characters. We ended up with some serious story holes as a result. Next time I would write the whole thing out and hand it to them as a finished “script” and go from there. I would also hold auditions for some of the roles.
Were there any notable differences in player behavior between night one and night two?
There was a MASSIVE difference in the players between night one and night two.
Night one was a Sunday. At 7:00 everyone was at the door, dressed to impress and ready to play. I met people at the door in character as Kit Hollingsworth so I felt the definite buzz of electricity as everybody came in.
Night two was a Friday. At 7:00 I was at the door and … crickets. People arrived slowly, harried and distracted, and a lot of them weren’t dressed as nicely as they had been on Sunday. Many had been stuck in traffic and were grabbing really quick dinners. In general, they had a harder time transitioning into the right mood.
People also drank a lot more on Friday than they had on Sunday, probably because they didn’t have to go to work the next day.
How did you change the event from night one to night two?
First, we added line management. We added an extra person to “interview” people in the Drosselmeyer line and make sure they wanted to actually be there.
Second, we asked the performers to soften their characters and be more forthcoming with information, even if their character would “never” do that. There was this line between pretending, where you try to get as close to your character’s authentic response as possible, and performing, where you acknowledge there’s more to it. We had to remind ourselves that it was theater and our goals were for people to learn the story and have fun.
And finally, we didn’t change the ending, but the audience did.
We experienced the cheery ending on night one (because we chose it). Can you talk about the ending on night two and the reaction to it?
The teams were looking for blueprints, in order to bring these to one of the characters and trigger the ending of the show. On night two, the winning team decided to hand the blueprints over to the bad guy.
We actually had two groups get to the blueprints at the same time, but the group that wanted to give the blueprints to Drosselmeyer (the good guy) had one number in their combination wrong, so the other team got them instead and gave them to Rhett (the bad guy).
When other teams realized what was happening, a lot of them tried really hard to keep the bad ending from occurring. They tried to negotiate with the winning team. Then another team tried to negotiate directly with Rhett to get the papers back. Afterward, the actor who played Rhett told me after that he was really concerned they were going to physically restrain him and take the papers back.
The bad ending was really dark. When Rhett walked out, we pulled up the house lights and played Springtime For Hitler over the loudspeaker. No curtain call. Just awkward house lights and silence.
I wanted to create something where people felt that they had agency. I also didn’t want to theater-coat any of it and make the bad ending fun or cheerful or pithy. Choosing to give technology to Nazis is bad and I think we should let it be bad. I got many emails and asides from people telling me they thought it was an unkind ending, but it was 2016 and I didn’t really feel like giving people a happy ending if they didn’t choose it. Some people were upset and said that because they hadn’t chosen the ending – it had been chosen for them – they shouldn’t have had to suffer through it, but things don’t really work that way. Others said that they weren’t even part of the puzzling – they were just drinking and hanging out and then this terrible thing happened, to which I was thinking: EXACTLY. I wrote a lot about this in a blog post.
I don’t think I would do it like that again, but I’m glad that we did it once. That’s where theater and games diverge, right? I never could have done that with a show.
What surprised you most about how the event played out?
We were surprised how crowded the space was and how long people had to wait in line to speak with key characters. We expected some amount of waiting but not to the extent that it happened, so we got that under control the second night.
We were also surprised that people found it hard to engage with the story. They were confused and didn’t quite know what to do. We had three characters whose job it was to pull people in and we had a full “instructions” sheet, but it wasn’t enough. Next time I want to have a “briefing room” where – out of character – we help the audience figure out how to engage.
I was also surprised that people were so upset about the “bad ending” the second night. I did build a ton of story and nuance in there; it was a pretty dark commentary on 1939 and 2016. On the night of, people just looked confused, like it was a mistake. The people who chose the bad ending literally said “wheee! We’re glad he’s dead! Being bad is fun!” Everyone else was just like “oh well.” Later on they expressed that they were upset and even outraged. I wasn’t expecting the “slow burn” on that ending.
How did you manage to put on so much spectacle with tickets as affordable as they were?
It’s hard to overstate how helpful it was working with Oberon and the American Repertory Theater. The pricing for the space was really reasonable and they helped with EVERYTHING from staging to lights to sound. This was a risk for them because they didn’t entirely understand what we were doing. I got this wonderful email from them afterwards where they said “we took a crazy risk and it paid out in spades!!” I’m saving that email forever! A bunch of people in the Oberon staff said it was one of the coolest, most unique, and beautiful shows they’d seen in that space.
Also, I design everything based on my resources. We had a lot of dancers and musicians and friends to abuse. Just about everybody worked for us under cost. Hooray for friends!!
Do you have any advice for creating this type of piece that you’d like to share with our readers?
Stay infinitely flexible. Give good people what they need to build good things and just keep your eye on the ball. I’m just so proud of how my team made this crazy idea into something special.
Use your resources. Club Drosselmeyer worked because I had a swing band, singers, dancers, and people who knew how to dress like it was 1939. If I’d had to find these people or have other people create this environment, it would have been much more difficult.
What was it like seeing the entire piece come together?
AMAZING!!!! Day of, I looked at the set and the band and the dancers working on things and I was like “this is exactly what was in my head… and now it exists.” It was a surreal experience. It was both totally natural because it had been hanging out in my head for such a long time and totally unnatural because I’m aware that imaginary things don’t usually exist in real life.
Should we expect a sequel?
ABSOLUTELY!! The story will have to be completely different. I think there will be some new acts and new characters. I think it will have to be 1940… and that brings a whole new set of challenges. Germany just marched into France so we’ve got the French Underground and there are spies everywhere!
What’s next for the team behind Club Drosselmeyer?
We’re buzzing along with our Edventure Builder games and we just released updates to a game we built with the Boston Children’s Museum at lxbgame.com.
I’m most excited about a modular escape room for middle schoolers that I’m brainstorming with the Teacher’s Education Resource Center… I don’t want to say too much about it other than that I really really hope it happens.
We’re also building something for this summer likely called the “society for historical inaccuracies.” It will be an interactive mystery tour around Boston, helping people stay abreast of all the things that never happened in Boston fictional history. I’d like to say we’re making history. Up.
This puzzling event was so much more than a couple of hundred people sitting around tables solving their way through a manila envelope of puzzles. It was a living, breathing, and occasionally chaotic mystery. No one, not even the actors, knew exactly how the evening would unfold.
The puzzles weren’t delivered to the tables; we had to earn them by interacting with the various non-player characters (NPCs). They would send us on quests to gain bits of information or give us things that we had to solve. While some puzzles were straightforward, others involved less-than-usual interactions with the cast.
Every puzzle advanced the story, even if it only added a little depth to a character.
The band and Lindy hoppers were of particular note. Both fit beautifully into spectacle of the evening. Let’s be real; in 2016, a swing band and a gaggle of folks Lindy hopping with style and skill isn’t exactly an everyday occurrence.
The setting was amazing.
The audience looked awesome. We were shocked to see so many people fully commit to the evening. My hat is off to everyone in attendance. Such a classy bunch.
The actors were exceptional at improvising with us. We didn’t see anyone break character.
The puzzling and live action roleplaying were strong. Our team was split into puzzlers and interacters. Lisa and I spent most of the evening playing with the characters, unraveling the interpersonal mysteries, and dancing. Lisa solved two puzzles and I only got around to solving the last one. There was a lot to do.
Attendees who wanted to dance could pretty much go the entire night doing nothing but dancing.
Attendees who wanted to puzzle could puzzle the night away (if they teamed up with some folks who would handle the NPC interactions).
Attendees who wanted to passively watch everything unfold could simply enjoy that.
We attended opening night and there were a few places where Club Drosselmeyer felt like a public beta test:
A lot of players seemed to struggle getting started and finding their place in the narrative.
There were moments when we became confused, and therefore baffled the actors a little bit because they didn’t understand what we weren’t getting (and no one was breaking character, us included).
One particular character was a bit too necessary and popular. A line formed to interact with him and that slowed the game’s pace and progression.
The area around our table was consumed by people waiting on line to meet with the aforementioned popular character.
The stage acting at the end felt very forced. It was cute, but it wasn’t compelling.
The VIP ticket designation didn’t matter. At any ticket level, audience members made their experience what they wanted.
Club Drosselmeyer’s run is only two shows. The final show is tomorrow night (December 16, 2016).
Should I play Club Drosselmeyer?
Club Drosselmeyer was more than I could have ever hoped for from a puzzling event and I couldn’t help but go in with high expectations.
Puzzling, swing dancing, and interactive theater are three of my favorite things.
We worked hard throughout Club Drosselmeyer and left exhausted. It was worth every ounce of effort. Our team was the only one to unravel the main storyline and thus I got to choose the path that the ending would take.
If you’re going tonight, dress up, become a character, team up, and play hard. There are plots and subplots to explore (many of which went unexplored on opening night). There’s more than one evening’s worth of fun at Club Drosselmeyer. I wish I could go back.